Pickpocket
A pervasive game meant to be played at large gatherings. Try to steal other players' flags without them noticing while protecting your own! First introduced at the Steel City Games Fest in 2011, it has also appeared at Come out and Play and Indiecade East, and a “reverse pickpocketing” riff on the idea was created for for Christmas gatherings.
In Pickpocket, players keep flags sticking from their pockets and try to steal other flags without being noticed. All flags a player owns must be placed in a pocket with the end sticking out. The more successful a player is, the more flags they must display, making them more of a target. Players who lose all their flags can re-join the game simply by stealing a flag.