Absolute Blast

In Absolute Blast, players compete to launch rockets as far as possible in either the negative or positive direction. Numeric boosters are played on rockets to determine their power. Any card can be played on any rocket, so players may choose to boost their own rockets or disrupt their opponents'.

This game was made in collaboration with math educators at Quest to Learn. The goal was to create a game that allowed players to practice various kinds of integer operations.

As with all classroom games, the game is simple and easily executable, with few rules and materials. However, it also needed to be deep enough to hold student interest and teach them something about integers. During the design process, student playtesting helped to identify successes and challenges in implementation.

This game was published by Institute of Play as a Print-and-Play game for teachers.

See it here!

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