death death evolution
Death Death Evolution is a somewhat morbid puzzle-platformer that was made in 72 hours for Ludum Dare 33, winning #3 overall in the ratings contest. In this game, you must die in various ways to unlock new abilities, such as double-jumping or stomping, which then allow you to complete the levels.
I worked on Micromancer as part of a passionate and multi-talented team known as Team Radmars. Each jam, we brainstorm each game's content and initial design as a group, then we break out into our more specific roles, which often change game-to-game.
In the case of Death Death Evolution, I took the lead on level design and supported in environment art. Through the level design, I carefully introduced mechanics while surfacing the various emergent possibilities in puzzle-solving. I also contributed to environment art and level skinning.
The game is free to play on the web right here!